Undead, the - violent visions - Undead Child - TV Tropes


Charles Dexter Ward arrives at a small village to visit the house he inherited from his ancestor who died there 100 years ago.

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You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. ( Helpless creatures don’t stop a charge.)

A zombie (Haitian French: zombi, Haitian Creole: zonbi) is a fictional undead being created through the reanimation of a human corpse. Zombies are …

I giochi violenti sono un perfetto antistress. Distruggi tutto ciò che incontri e scatena il finimondo. Spara ai nemici, fai esplodere le città e fai a pezzi interi livelli con una motosega . Scarica un po di stress!

Zombies are featured widely in Haitian rural folklore as dead persons physically revived by the act of necromancy of a bokor , a sorcerer or witch. The bokor is opposed by the houngan or priest and the mambo or priestess of the formal voodoo religion . A zombie remains under the control of the bokor as a personal slave, having no will of its own.

You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment.


Undead, The - Violent VisionsUndead, The - Violent VisionsUndead, The - Violent VisionsUndead, The - Violent Visions

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